Deze titel kan niet worden besteld.
Deze titel kan nu niet besteld worden. Probeer het later opnieuw
Titel

Creating Game Art for 3D Engines + CD

Schrijver
Taal

Engels

ISBN

9781584505488

Uitgever

Charles River Media

Prijs

39,50(Excl. verzendkosten)

Bijzonderheden

2007, 313 pp., paperback. NIEUWSTAAT

Meer info
Nieuwstaat.

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality!

On the CD:
-Sample characters and weapons
-Sample pickups and script files
-Screen captured movie tutorials
-Trial version of the Torque Game Engine
Afbeeldingen
Strong, Brad - Creating Game Art for 3D Engines + CD
boekmakelaar Maastricht

Betaling met paypal is mogelijk.

Afhalen van boeken in overleg.
Na één dag geen antwoord, kijk dan in je spambox.

7,1 miljoen boeken

Gebruikt en tweedehands

11100 boekwinkels

Antiquariaten en particulieren